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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mardnab Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and carries rapiers. Her moppish blonde hair is in a traditional bowl cut. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.

History: Mardnab was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Architect. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Architect

Voice: Raspy

Attributes [hide]

Mardnab Wildwander, Female Gnome Aristocrat 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)5 (-3) 10 (+0)9 (-1)
Skills Investigation -1, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Dûgz Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair is singed and shortened. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Dûgz Branson, Male Half-Orc Aristocrat 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)7 (-2) 10 (+0)10 (+0)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 50 gp. Moss agate (11 gp).


Social Check DCs


Geoffrey Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with brown socks and a vest with buckled shoes. His auburn hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to tabaxi people

Flaws: Disease, Racist. Bonds: Rich, Military, Job. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Cithreth, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)8 (-1) 14 (+2)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 3 Holy water.


Social Check DCs


Harriet Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. She is bald on top and has large brown tufts of hair around her ears. She has hazel eyes and a white hat with a tan feather.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing singing.

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Harriet Tallfellow, Female Halfling Paladin 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 5 (-3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp.


Social Check DCs

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