Morkral Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of strength around his neck, and a glaive on his belt. He sports a long golden beard, and similarly colored long hair. He has a dull look in his blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Morkral lived on a farm with his mother, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Fighting. Bonds: Job, Military, Family, Criminal record. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 290 gp.
Vistra Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple green line shooting up and back down. She carries with her a set of shortspears, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her long black hair is drawn into a two foot long braid. Her brown eyes peer out from beneath her broad brown hat.
Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is afraid of women and trembles around them
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vistra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Rich. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Mary Acton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a fancy grey dress. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy and tries to find solutions quickly.
History: Born in the north to a Glassblower, Mary learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She's also a talented Mortician, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic. Flaws: Selfish, Lazy. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp.
Meriele Horineth, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). She has a long auburn ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She dislikes all the random violence that takes place in the east. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was granted martial powers by her dying sister.
Motivation: Retire the richest woman in the east; and she wants nothing more than to rejoin the army
Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Attractive, Military. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 5 (-3) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

