Ar-Baruk Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his black robe and has his rapier always slung over his shoulder. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Persistence. Flaws: Insane, Shy. Bonds: Poor. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Banded mail.
Manfred Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: Manfred hails from a village terrorized by giants. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Philantrophist, Persistence. Flaws: Insane, Antagonistic. Bonds: Enemies, Family. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 3 (-4) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
Abad Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and carries whips. He keeps his dark red hair in a pixie cut. His silver eyes are slightly larger than normal.
Personality: Abad is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed. Bonds: Enemies, Immigrant, In love. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Onyx (40 gp). Rich purple corundum (600 gp).
Eva Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy silver hair. Her hazel eyes peer out from beneath her Stetson brown hat.
Personality: Eva wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Eva does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a Map Maker, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered music. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life.
Ideals: Disciplined, Artistic. Flaws: Depressed. Bonds: Immigrant, Military, Poor. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp. Red spinel (100 gp). 1 Masterwork Thieves’ tools.
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