Dynamic Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is muscular with a powerful set of arms. His orange fur is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Dynamic will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dynamic took refuge in the ruined castle and found the beat up club and armor he uses now. He struck the Glassblower job and began his own company from there.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Extrovert, Pacifist. Bonds: Nature, Job, Guardian. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Banded mail.
Kaladan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a green cloak and cross-gartered white stockings. His clothes are grease stained in places. His white crest is unkempt and raggedy. His eyes are gold.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Kaladan was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He became a Tailor soon after.
Motivation: To be a Miller again; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Immigrant, Job, In love. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 380 gp. Old masterpiece painting (500 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Musical instrument.
Trail In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a robe, a symbol of magic around his neck, and a rapier on his belt. His clothes are grease stained in places. His yellow fur is heavily combed to the right. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Trail enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Enna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears silk and lounges about seductively. Her hair is cut close to her head. Her blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Opinionated, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!
