Glim Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a tan hat with a yellow feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Glim was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He is searching for what he claims is his rightful reward.
Motivation: To pay off his debts; and to be a server again
Flaws: Fearful. Bonds: Attractive, Family, Job, Adventurer, Debt. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Watson Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He has styled his blonde hair well, parting it to the left. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Emotional. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ermina Stansfield, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She usually wears her grey robe and has her spear always slung over her shoulder. She is an epitome of beauty. Her auburn hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 250 gp. Azurite (11 gp). 1 Masterwork Common Melee.
Nadarr Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. His crest is silver and curly. He has gleaming, smiling red eyes.
Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He desires power and/or immortality; and wishes to resurrect an old love
Flaws: Insane, Shy. Bonds: Rich, In love, Adventurer. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 3 (-4) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 380 gp.
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