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NPC Generator

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Advanced [show]


Emmeline England, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She sports a flattop hair cut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against dire rats; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Military, Enemies. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Emmeline England, Female Human Paladin 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp.


Social Check DCs


Medrash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he is dressed in an above average manner. He has dyed his greying gold crest a little too much giving a sharp gold color. His gold eyes peer out from beneath his feathered green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the east. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Medrash Wystongjiir, Male Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 9 (-1)8 (-1)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Brown-green garnet (140 gp). 3 Thunderstones.


Social Check DCs


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a red tunic with black highlights, and long white pants that bunch up around his shoes and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his father. Through the years after Kelter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kelter's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has a crush on the local Glassblower; and he's repulsed by the pc

Flaws: Addict, Shy, Antagonistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Layabout

Voice: American accent

Attributes [hide]

Kelter Fastfoot, Male Halfling Adept 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)6 (-2) 10 (+0)7 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. Cloth of gold vestments (180 gp). 1 Masterwork Common Melee.


Social Check DCs


Felosial Nobles, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her top hat is riddled with cuts and holes. This green eyed westerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the west, but her parents moved at a very young age to the east. Felosial was born on a far western mountains where she grew up under the tutelage of her mother, an expert Sage. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Felosial Nobles, Female Half-Elf Warrior 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 1 Hourglass.


Social Check DCs

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