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NPC Generator

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Advanced [show]


Saphara Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an entirely green suit with tan socks and a vest with buckled shoes. Her blue crest is thinning but still full. Her skin is flawless and her red eyes scan people very quickly.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a island tribe. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Saphara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Saphara Yarjerit, Female Dragonborn Cleric 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. She wears her yellow fur down. She has a tattooed face.

Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: The child of a Baker, who enjoyed hunting, Pelt was taken on many hunting expeditions. Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted from career to career and currently works as a Sellsword.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Criminal record, Nature, Job. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Pelt On the Water, Female Tabaxi Monk 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Naal Nailo, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'8", this man wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: This man loves singing and to teach people singing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Naal was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Artistic, Persistence. Flaws: Ugly, Forgetful. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Naal Nailo, Male Elf Warlock 2
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 110 pp.


Social Check DCs


Naeris Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has golden hair. He has several tiny aquamarine earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has money and likes to spend it; and regain custody of his daughter

Ideals: Athletic, Fighting. Bonds: Rich, Attractive, Slave, Family. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Naeris Flows, Male Half-Elf Rogue 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 6
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 7 (-2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics -2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple +3

Possessions: 600 sp. 3 Holy water.


Social Check DCs

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