Adam Atherton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He is portly but not overly obese. He has wavy auburn hair. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the west. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and he would like to get married and retire
Bonds: Attractive, Adventurer, Poor, Has a crush, Family. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 220 gp. 1 Silver holy symbol.
Elaim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Elaim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Tabaxi compassion; and to prove his worth to the world
Flaws: Ugly, Impulsive, Racist. Bonds: Immigrant, Military. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Donaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a black suit. His brass crest is lengthy. His eyes are a pleasant gold.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better world.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Terse. Bonds: Adventurer, Religious, Enemies. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 270 gp. 1 Silk rope.
Mreksh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He keeps his long gold crest kept up in a rat tail. He has gleaming, smiling gold eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.
History: Mreksh lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mreksh took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
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