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NPC Generator

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Advanced [show]


Qemuel Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a slight overbite and is overall scrawny. His purple hair is singed and shortened. His silver eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Qemuel Verity, Male Tiefling Warrior 2
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)19 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Solid gold idol (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Arnold Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large grey mantle and cape that has been intricately interwoven into his green robe. His long brown hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Disciplined, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Arnold Blakely, Male Human Bard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)11 (+0) 7 (-2)14 (+2)
Skills Athletics +1, Sleight of Hand -1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 600 sp. Lapis lazuli (4 gp).


Social Check DCs


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear grey clothing when he does not wear armor. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Hubert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Bonds: Military, Slave, Adventurer. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Hubert Sherwood, Male Human Rogue 2
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)6 (-2) 10 (+0)7 (-2) 10 (+0)15 (+2)
Skills Athletics -1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +4

Possessions: 290 gp.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His white hair is heavily combed to the right. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful slaver made him what he is. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Enemies. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Wymar Bentham, Male Human Wizard 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp. 1 Chain shirt.


Social Check DCs

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