Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes are likewise violet.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. Through the years after Stannor was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Stannor's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Gifted, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 16 (+3) | 8 (-1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Uraim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. His ears are large.
Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Uraim hails from a village terrorized by illithids. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 80 gp. Golden pearl (110 gp).
Marastyr Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a brown cloak and cross-gartered black stockings. Her red hair is lengthy. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Marastyr lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Unemployed and found it very stressful. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she's attracted to the pc
Bonds: Adventurer, Rich, Family, Job, Has a crush. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 290 gp. Freshwater pearl (9 gp). 1 Masterwork Common Melee.
Dharg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is typically in his Stylist uniform. His hair is white and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Shipwright profession.
History: His father raised him in a mountain cabin. He worked as a nervous Stylist and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Persistence. Flaws: Mundane. Bonds: Job, Nature, Military. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 15 (+2) | 4 (-3) | 6 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 700 sp. 1 Simple lock.
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