Mialee Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. She wears her silver hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her mother was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable, Philantrophist. Bonds: Military. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp.
Darrak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large grey mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing singing.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Lagazi Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears many layers of old clothing at all times. Her hair is golden and very short. Her gray eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Lagazi isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She works hard and plays hard.
History: Lagazi was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Lagazi was born on a far eastern forest where she grew up under the tutelage of her father, an expert Priest. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Immigrant. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Helen Alton, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a very tight haircut. Her gray eyes peer out from beneath her small brown hat.
Personality: Helen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of a Mortician, who enjoyed hunting, Helen was taken on many hunting expeditions. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 pp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!