Dabbledob Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Guard in town.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 1 Banded mail.
Salasar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His crest is copper and very short. This red eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Salasar hails from a village terrorized by illithids. Salasar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by illithids. Salasar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Rich, Enemies, Adventurer. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. Tiger eye turquoise (15 gp).
Gunnloda Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. Her amber eyes are passionate and lively.
Personality: Her tongue was cut out and she uses sign language. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the north, but her parents moved at a very young age to the south. Her mother was very strict, and drilled into her lessons on being the perfect lady. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and to be a sailor again
Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Baker
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp.
Pelt Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her deerstalker hat is riddled with cuts and holes. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She comes from a rich southern family. Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has money and likes to spend it; and she has decided she is irredeemable
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Half-Plate.
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