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NPC Generator

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Advanced [show]


Mella Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. With wild white hair. This hazel eyed easterner is not easily forgotten.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. After a long history of fighting, Mella and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and halfling compassion

Ideals: Passionate. Flaws: Ugly, Impulsive, Antagonistic, Racist. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Mella Erenaeth, Female Half-Elf Adept 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. With bright chestnut hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Hubert has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Family. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Hubert Beitz, Male Human Adept 2
Medium (5'3") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Grom Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has white hair. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Grom was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and sabotage a competitor

Bonds: Has a crush, Rich, Job, Criminal record, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Grom Cumberbatch, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He dresses in brown turtlenecks beneath a yellow coat with black slacks, and his gloved hand is found clutching a ceremonial dagger. His golden hair is matted, messy, and big. This gray eyed northerner is not easily forgotten.

Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Nuraval was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nuraval's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane, Antagonistic. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Nuraval Eversharp, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Deception +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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