Bolhild Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with tan highlights, and long yellow pants that bunch up around her shoes. She has styled her golden hair well, parting it to the right. Her hazel unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.
Motivation: Expand her business; and further expansion of business
Ideals: Extrovert, Artistic. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 380 gp.
Katherine Clayton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown costume with the symbols of magic on her torso. She wears a colorful flower in her brown hair. She has a tattooed face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She got into the Knight business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 15000 cp.
Odorr Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. His white hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Odorr was born in the north. At a young age he loved to build and create. When Odorr reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Persistence. Bonds: Criminal record, Military. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
Falkrunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and doesn't want to be a shoemaker and was forced into it by her family
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 4000 cp. Red garnet (110 gp). 1 Darkwood Shield.
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