Antinua Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She wears her black hair down. Her amber eyes dart from person to person.
Personality: She dislikes all the random violence that takes place in the east. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Crown-heir, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Engraver.
Motivation: She is wracked by social anxiety; and sabotage a competitor
Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Attractive, Job. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: Just what you see.
Egelina Thackeray, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Eccentric and domineering, Egelina will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small mountains village. Egelina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Egelina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Extrovert. Bonds: Rich, Job, Nature, Criminal record. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Coral (40 gp).
Dabbledob Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is cut short. His blue eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Criminal record. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Everburning torch.
Ermina Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also has developed a complete distrust of the Crown-heir profession.
History: Born in the east her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She has worked as a Animal Trainer like her mother before her.
Motivation: To be a Crown-heir again; and wants to open a new tavern
Flaws: Ugly, Terse. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
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