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NPC Generator

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Advanced [show]


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his greatsword. He keeps his white hair in a pixie cut. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Ernest Denholm, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp.


Social Check DCs


Gillyd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'10" and wears grey trousers with green and yellow striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Gillyd's first love is herself. Her second love is also herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Shepherd kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Religious, Criminal record. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gillyd Ironfist, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)4 (-3) 12 (+1)5 (-3)
Skills Acrobatics +2, Nature -1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. 1 Masterwork studded leather.


Social Check DCs


Mûzglob Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: Mûzglob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Mûzglob would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Mûzglob hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mûzglob was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Military, Enemies. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Mûzglob Dayton, Male Half-Orc Monk 1
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)8 (-1) 17 (+3)3 (-4)
Skills Insight +5, Stealth +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 80 gp. 3 Smokesticks.


Social Check DCs


Thradal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Thradal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thradal's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Thradal Glanhig, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 7 (-2)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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