Pyra Art, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears many layers of old clothing at all times. Her dark red hair is matted, messy, and big. Her silver eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth she was tutored by a cruel and relentless mentor. Her martial abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and wants to open a new tavern
Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Banded mail.
Andram Still, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear black tank tops with violet pants. He sports a flattop hair cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Andram lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Andram took refuge in the large cave and found the beat up shield and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Maagog Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy black pantaloons and a brown scarf. His brass crest is slicked back into a classic pompadour. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Maagog was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Chain shirt.
Ernest Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in violet turtlenecks beneath a blue coat with brown slacks. He has styled his silver hair well, parting it to the left. His brown eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father
Ideals: Logical. Flaws: Fearful. Bonds: Enemies, Military, Family. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp. Jade (150 gp).
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