Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and wears a fancy tan dress. Her white hair is knotted and matted. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and wants her loneliness to end
Ideals: Disciplined, Opinionated, Gifted. Bonds: Attractive, Has a crush, Enemies. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Luthra Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of the sun god around her neck, and a greatsword on her belt. Her white hair is cut short with large spiked bangs in the front. Her gray eyes are passionate and lively.
Personality: Luthra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Luthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Fighting, Athletic, Extrovert. Flaws: Fearful. Bonds: Mentor. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 8 (-1) | 7 (-2) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp.
Lorilla Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her white robe. Her chestnut hair is braided into rings. Her thin eyebrows rest above her beady blue eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small mountains village. A few years later when the east was not economically sound they moved to her current location. After a long history of fighting, Lorilla and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Slave. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Rose (70 gp).
Oskar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep; and he wants to get laid
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
