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NPC Generator

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Advanced [show]


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His blonde hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Addict. Bonds: Poor, Mentor, Criminal record. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Dimble Bafflestone, Male Gnome Warlock 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 260 gp. Golden yellow topaz (600 gp). 1 Half-Plate.


Social Check DCs


Balimaar Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his shortbow ready. His black hair is knotted and matted. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: He was born at the edge of vast plains. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Springfield, Male Human Cleric 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)11 (+0) 6 (-2)3 (-4)
Skills Acrobatics +1, Performance -2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting red shirt and pants. His red hair is styled in orderly dreadlocks. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He struck the Layabout job and began his own company from there.

Motivation: To end his boredom; and regain custody of his son

Flaws: Ugly, Mundane. Bonds: Family, Military, Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Bertram Littlefoot, Male Halfling Expert 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). 2 Holy water.


Social Check DCs


Sethrekar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He keeps his blue crest in a pixie cut. His gold eyes dart from person to person.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: Sethrekar was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Spy. He then took over the family business and is one of the better Spy for hire.

Motivation: Expand his business; and elven compassion

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Slave, Job. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Sethrekar Pfaphnyrennish, Male Dragonborn Wizard 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics -1, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 310 gp.


Social Check DCs

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