Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a well pressed and immaculate suit (or dress). She wears her blonde hair up in a very large beehive style do. Her eyes are brown and beady.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born in the north. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 80 gp.
Lance Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown armored body suit, with a simple grey line shooting up and back down. He wears his white hair down. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Healer’s kit.
Cockaby Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and prefers to wear flannel. His red hair is long and unkept. He wears large thick round spectacles.
Personality: He has always had a great fascination with Dragonborn culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Cockaby was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp. 1 Holy water.
Wella Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears red cloth garments or leather armor. She is bristling with hidden weapons, mostly ceremonial daggers and shortspears. Her chestnut hair is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. Wella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and she is a bit of a kleptomaniac
Ideals: Joker. Flaws: Shy. Bonds: Criminal record, Rich, Adventurer. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


