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NPC Generator

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Advanced [show]


Gurdis Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet.

Personality: She is a Engraver first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the east, but her parents moved at a very young age to the south. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Engraver for hire.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and wants to open a new tavern

Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Gurdis Silverstone, Female Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 7 (-2)7 (-2)
Skills Nature +2, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Sybil Yardley, Female Human [Permalink]

Personal [hide]

Description: A 5'5" eastern woman, she is dressed in an above average manner. She keeps her long auburn hair kept up in a rat tail. She has brown eyes and a brown hat with a tan feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born at the edge of vast mountains. As a young adult she joined a group advocating for an improvement in Human conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Religious, Nature. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Sybil Yardley, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Cecily Yeardley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Servant arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Flaws: Ugly, Greedy, Addict. Bonds: Rich. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Cecily Yeardley, Female Human Cleric 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)8 (-1) 12 (+1)8 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. Jasper (30 gp). 1 Healer’s kit.


Social Check DCs


Peter Branson, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky grey painted plate armor. He keeps his chestnut hair in a flapper bob. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Peter Branson, Male Human Bard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Jasper (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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