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NPC Generator

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Advanced [show]


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has styled his white hair well, parting it to the left. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small forest village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Immigrant, Nature, Job. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Manfred Stansfield, Male Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)6 (-2) 11 (+0)8 (-1)
Skills Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Duvamil Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear tan tank tops with white skirt. Her moppish red hair is in a traditional bowl cut. Her eyes are a pleasant blue.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Duvamil was raised in a hard working conservative environment. Duvamil was born on a far western forest where she grew up under the tutelage of her mother, an expert Navigator. She left for the west, certain she would find work there.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.

Bonds: Poor, Attractive, Family, Job, Immigrant. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Duvamil Loofollue, Female Gnome Expert 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)7 (-2) 6 (-2)11 (+0)
Skills Nature +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp. Brown-green garnet (140 gp). Chrysoprase (50 gp). Citrine (50 gp).


Social Check DCs


Balam Rise, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black costume with the symbols of the sun god on his torso. His silver hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: He was born in the north, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he feels threatened by others

Flaws: Ugly, Mundane, Fearful, PTSD. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Balam Rise, Male Tiefling Adept 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 5 (-3)14 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 7
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 sp.


Social Check DCs


Mumpena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes have a joyful gleam in them most of the time.

Personality: She never swears and excessively uses polite adverbs when speaking. She also has developed a complete distrust of the Roofer profession.

History: She is the product a well kept family trust fund and as such has never really known need. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has drifted from career to career and currently works as a Sailor.

Motivation: A deep hatred of giants; and to be a roofer again

Ideals: Optimist. Bonds: Attractive, Job, Rich, Family, Enemies. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Mumpena Musgraben, Female Gnome Bard 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp. Freshwater pearl (14 gp). Amber (140 gp). Aquamarine (200 gp).


Social Check DCs

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