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NPC Generator

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Advanced [show]


Margery Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. Her red hair is long and unkept. She has a tattooed face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of a Blacksmith, who enjoyed hunting, Margery was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Poor, Nature. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Margery Holland, Female Half-Elf Paladin 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 pp. Red garnet (150 gp). Rich purple corundum (500 gp).


Social Check DCs


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west, but his parents moved at a very young age to the north. Gerbo was born on a far western island where he grew up under the tutelage of his mother, an expert Stableman. He has achieved small success as a Stableman.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Gerbo Tarkelby, Male Gnome Wizard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)14 (+2) 8 (-1)17 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Bucklal Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is singed and shortened. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content.

Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Poor. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Bucklal Fatrabbit, Male Halfling Sorcerer 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)4 (-3) 11 (+0)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1200 sp.


Social Check DCs


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan shirt with thin pastel vertical stripes and violet pants. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac

Ideals: Optimist, Logical. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Fonkin Reese, Male Gnome Bard 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs

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