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NPC Generator

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Advanced [show]


Great On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of strength around his neck, and a sickle on his belt. Beneath his clothing is a huge mess of scar tissue. His lavender fur is drawn into a tight pony tail with a card scrunchie. His fierce blue eyes like to dwell on things.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Hunter for hire.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Job, Military. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Great On the Mountaintop, Male Tabaxi Aristocrat 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Millicent Wakefield, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears brown leather gloves, a brown jacket, and tight pants. Her auburn hair is knotted and matted. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south to a Armorer, Millicent learned a great deal about her father's area of expertise. Cursed with a spirit at a very young age, Millicent has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Terse, Disease. Bonds: Criminal record, Job, Slave. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Millicent Wakefield, Female Human Aristocrat 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 pp. Deep blue spinel (200 gp). 1 Backpack.


Social Check DCs


Cressel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large green jacket. His hair is short and black. He has a dull look in his red eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cressel took refuge in the large cave and found the beat up sickle and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Cressel Idea, Male Tiefling Adept 1
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. Silver pearl (160 gp).


Social Check DCs


Karg Preston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He is physically well-built. With bright blonde hair and a scraggly beard. His eyes are a pleasant brown.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Karg was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Karg Preston, Male Half-Orc Paladin 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. A delicate silver chain set with a tourmaline (40 gp).


Social Check DCs

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