Ethereal Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She has the majority of her body covered in plate. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Expand her business; and to end her boredom
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Job. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp. Tiger eye turquoise (15 gp).
Cressel Severity, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Cressel wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bellfounder father left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Therlin Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. She is an epitome of beauty. She has a long chestnut ponytail with little hanging trinkets. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Farmer. She turns her eye from what people do, preferring to live and let live. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She inherited the family business which she has now maintained for 5 years.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Bonds: Rich, Attractive, Job, Adventurer, Criminal record. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Faran Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this southern man dresses well, wearing red shirts, loose pants, and blazers most of the time. His white hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: Faran lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Selfish, Fearful. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 pp.
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