Dustin Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. His moppish auburn hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Shy, Ugly. Bonds: Enemies, Adventurer. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. 4 Acid flasks.
Elaim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown painted combat armor at almost all times. His hair is red, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Barber, Elaim learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and sabotage a competitor
Ideals: Opinionated, Justice. Bonds: Attractive, Job. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 600 sp. Red garnet (150 gp). Onyx (20 gp). Brown-green garnet (150 gp).
Gale Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. His fur is short and orange. His eyes are green and beady.
Personality: Gale hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gale was born on a far northern forest where he grew up under the tutelage of his father, an expert Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His amber eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of northern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to halfling people
Ideals: Gifted. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 50 gp.
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