Vondal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His hair is white and very short. His eyes are brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Enemies. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1
Possessions: 2000 cp. Amber (130 gp).
Taklinn Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.
History: Taklinn hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Hrathy Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. Her long white hair is drawn into a two foot long braid. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a Ruler, her mother struggled to pay the bills. Hrathy abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 110 gp.
Dean Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. He has green eyes and a yellow hat with a black feather.
Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Knight profession.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up whip and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Bonds: Job, Military, Nature, Enemies. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. 1 Masterwork Musical instrument.
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