Mara Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. She wears a colorful flower in her chestnut hair. She tend to wears goggles to shield her eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 1 Chain shirt.
Seven Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She wears an entirely brown suit with blue socks and a vest with buckled shoes. She wears a top hat to cover her moderate length red fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with lycanthropy at a very young age, Seven has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Flaws: Insane, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp.
Beast Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses like a well dressed Hunter does. She wears a feathered hat to hide her balding. Her amber eyes peer out from beneath her feathered brown hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She feeds upon the attention of others.
History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Hunter job now, and dutifully fulfills any obligations she has.
Motivation: To be a Detective again; and expand her business
Ideals: Athletic, Joker. Bonds: Job, Attractive, Mentor. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1100 sp.
Rangrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Rangrim's homeland. Rangrim decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Passionate, Professionalism, Fighting. Bonds: Adventurer, Immigrant. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Carnelian (30 gp).
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