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NPC Generator

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Advanced [show]


Myria Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her right hand. Her white hair is kept up in a ponytail inside a broad hat. She is baby faced.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Myria abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: She is unsatisfied with her job; and to reunite with her old friends

Bonds: In love, Criminal record, Religious, Rich, Adventurer, Job. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Myria Swiftwhistle, Female Halfling Monk 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Old masterpiece painting (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Vicky Milton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is blonde, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has all her life been fascinated with singing.

History: She comes from a rich northern family. Through the years after Vicky was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Vicky's father didn't care for her much, and the feeling was mutual. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Vicky Milton, Female Human Sorcerer 2
Medium (4'10") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 cp. Solid gold idol (600 gp).


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Optimist. Flaws: Insomniac, Sensitive. Bonds: Poor. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Theodoric Coombs, Male Human Warlock 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)6 (-2) 16 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Seere Quest, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, green, dusty cloak. Her hair is red and curly. Her skin is flawless and her black eyes scan people very quickly.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Fletcher, but she was a colossal failure. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She doesn't get along with people that don't share her tastes; and to be a fletcher again

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Seere Quest, Female Tiefling Fighter 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 10 pp. Red spinel (110 gp).


Social Check DCs

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