Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Carter. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. During her travels, Alice and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alice discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Alice fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Alice Almeida, Female Half-Elf Rogue 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills History +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Ownka Astley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears dark leathers with embroidery. She wears a colorful flower in her white hair. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Ownka hails from a village terrorized by dire rats. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Ownka Astley, Female Half-Orc Aristocrat 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)3 (-4) 7 (-2)6 (-2)
Skills Medicine +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Katherine Beverly, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear brown clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her chestnut hair is singed and shortened. She is baby faced.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a minor phobia of water and hates getting wet.

History: Katherine lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Animal Trainer.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Family, Job. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Katherine Beverly, Female Human Expert 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 7 (-2)7 (-2)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 sp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Blossom Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her chestnut hair is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She is overprotective of those who hire her services. She is an amazing painter.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Blossom took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently she has begun working with bootleggers and crooks.

Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Guardian, Criminal record, Military. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Blossom Tealeaf, Female Halfling Warrior 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs

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