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NPC Generator

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Advanced [show]


Mozikth Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. He has wavy bronze crest. This red eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Immigrant, Religious. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Mozikth Skaarzborroosh, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp.


Social Check DCs


Ovina Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this eastern woman wears a grey tunic with black highlights, and long tan pants that bunch up around her shoes. She wears a Stetson hat to hide her balding. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a very good compulsive liar and kleptomaniac.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Ovina began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by illithids. Ovina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She's attracted to the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Criminal record, Enemies, Has a crush. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Ovina Frostbeard, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)11 (+0) 11 (+0)6 (-2)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Darkwood Buckler.


Social Check DCs


Moon Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly whips and greatswords. His cinnamon fur is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Criminal record, Attractive. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Moon Wind, Male Tabaxi Barbarian 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Yebe Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a feathered hat to hide her balding. Her amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Yebe took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Doesn't want to be a Sage and was forced into it by her family; and to reunite with her absent mother

Ideals: Gifted. Flaws: Depressed, Antagonistic, Disease. Bonds: Family. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Yebe Shadowcloak, Female Gnome Warrior 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 700 sp.


Social Check DCs

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