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NPC Generator

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Advanced [show]


Smoking Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. Her brown fur has been sun bleached extensively. She has a dull look in her hazel eyes.

Personality: Smoking speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her son. Heartbroken, Smoking never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Fighting, Impeccable, Joker. Bonds: Military, In love, Adventurer. Occupation: Ruler

Voice: French accent

Attributes [hide]

Smoking Of Storm, Female Tabaxi Rogue 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)18 (+4) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Giant, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does, and he perpetually has his kukri ready. His blonde hair is lengthy. His ears are large.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Sailor profession.

History: Gifted from a young age, Gerbo studied abroad. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Gerbo Albaratie, Male Gnome Commoner 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 5 (-3)9 (-1) 6 (-2)11 (+0)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 8
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with blue pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.

History: Morkral lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and to unite with his sister

Flaws: Insomniac, Selfish. Bonds: Immigrant, Rich, Family. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Morkral Daraln, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Malachite (9 gp). 1 Masterwork Common Melee.


Social Check DCs


Falkrunn Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. Her hair, while still mostly red, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily eccentric. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Banker business at a young age. She was an apprentice working in her father's forge. She has achieved small success as a Banker.

Motivation: Further expansion of business; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Falkrunn Fallack, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1700 sp. Iolite (60 gp). White pearl (100 gp). Brown-green garnet (100 gp).


Social Check DCs

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