Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His cinnamon fur is smooth and relatively long. This copper eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Spice Merchant father left him crippled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Obsidian (11 gp).
Kerkad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His top hat is riddled with cuts and holes. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Kerkad grew up listening to his father's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.
Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Military, Adventurer, Slave. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Dustin Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear violet clothing when he does not wear armor and is in decent physical shape. His moppish auburn hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with his god.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Dustin was born on a far western mountains where he grew up under the tutelage of his father, an expert Butcher. He now spends his time doing works of charity.
Motivation: He wants to get laid; and he's in love
Ideals: Philantrophist. Bonds: Religious, Poor, Immigrant, Has a crush. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. Moss agate (12 gp). 1 Masterwork Common Melee.
Arannis Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: Arannis wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Guard profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Barkeep.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Disciplined. Flaws: Disease, Depressed. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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