Anakis Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her halberd. Her silver hair is unkempt and raggedy. Her eyes are black and catlike.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anakis is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off her debts; and she is unsatisfied with her job
Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
Uthemar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His hair is white and curly. He has green eyes and a blue hat with a brown feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Uthemar was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable, Entrepeneur, Artistic. Flaws: Insane. Bonds: Job. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 5 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp.
Don Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy violet pantaloons and a brown scarf. He wears his red hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Don studied abroad. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Attractive. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: 320 gp. Large well-done wool tapestry (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Brass mug with jade inlays (200 gp).
Odo Payton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large brown jacket. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He feels threatened by others; and to be a tailor again
Flaws: Antagonistic, Fearful. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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