Valida Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are brown.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Mentor, Family. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 1800 sp. Carnelian (30 gp).
Kallista Allure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. She is bristling with hidden weapons, mostly morningstars and maces. Her hair is brown and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Kallista was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Kallista's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 600 sp. Brown-green garnet (70 gp).
Shane Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Performer uniform. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 70 gp. Lapis lazuli (7 gp).
Yurk Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries hand crossbows. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Yurk and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Yurk discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Yurk fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated, Justice. Bonds: Attractive, Military. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 140 gp. 1 Masterwork Common Melee.
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