Jaxi Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her clothes are grease stained in places. Her brass crest has been sun bleached extensively. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the north to a Priest, Jaxi learned a great deal about her mother's area of expertise. A gifted student she started as a Bellfounder, but she got bored and became a Priest. She tends to her Priest job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Optimist, Opinionated. Bonds: Poor, Immigrant, Job. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. 4 Acid flasks.
Zook Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Navigator. His golden hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Navigator in town.
History: Zook lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Navigator for hire.
Motivation: Further expansion of business; and an old rival family wants him found
Flaws: Ugly, Insane, Insomniac. Bonds: Job, Family. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 290 gp. 1 Holy water.
Anbera Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" western woman, she is well dressed, but even with her fine clothing she looks run-down. Her silver hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.
Motivation: Doesn't want to be a Sage and was forced into it by her family.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Emerald In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered warhammer and tarnished sword as well. His fur is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!