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NPC Generator

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Lvl.
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Seed

Advanced [show]


Zepar Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His half smiles and silver eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Zepar Fluke, Male Tiefling Aristocrat 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Ahrim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair is blue and curly. His eyes are likewise black.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Gardener business at a young age. Ahrim was born on a far southern desert where he grew up under the tutelage of his father, an expert Gardener. He inherited the family business which he has now maintained for 12 years.

Motivation: He's in love; and money/treasure

Ideals: Optimist. Bonds: Rich, Family, Job, Immigrant, Has a crush. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Ahrim Terror, Male Tiefling Barbarian 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 300 sp. Sardonyx (20 gp).


Social Check DCs


Aasathra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black crest. She wears tattered old clothes. She has a hunchback. Her crest is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the west. She was taken from her home at a very young age. She has worked as a Mercenary like her mother before her.

Motivation: To be a Barkeep again; and expand her business

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Aasathra Linxakasendalor, Female Dragonborn Cleric 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Mella Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a yellow shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her golden hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Mella Ray, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 5 (-3)7 (-2)
Skills Animal Handling -1, History +3
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Hematite (7 gp).


Social Check DCs

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