Maynild Conway, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. She has a very tight haircut. Her gray eyes dart from person to person.
Personality: Maynild wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with a lost civilization.
History: Maynild hails from a village terrorized by brigands. Her family was turned out during the war. She and her family wandered north to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by brigands. Maynild was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Doesn't want to be a Laborer and was forced into it by her family; and she's looking for her big break
Ideals: Disciplined. Flaws: PTSD. Bonds: Adventurer, Enemies, Family. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp. Chrysoprase (60 gp). 1 Chain shirt.
Nicor Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is lengthy and is close to two feet long. He has gold eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Nicor studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicor. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Opinionated, Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Celestial, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Pirithin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a red poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair is short and golden. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Joker. Bonds: Attractive, Poor, Nature. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Moonstone (30 gp).
Morgran Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His tied-back hair is white. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Morgran was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Morgran and his spouse have recently divorced.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 gp.
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