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NPC Generator

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Advanced [show]


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears an entirely white suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. He has styled his auburn hair well, parting it to the right. This hazel eyed easterner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Criminal record. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Kelter Sunmeadow, Male Halfling Commoner 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 5 (-3)3 (-4)
Skills Performance -2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zepar Sly, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. His hair is purple and curly. His eyes are red and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Zepar Sly, Male Tiefling Cleric 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gildmak Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. He keeps his white hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: Gildmak was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Job, Poor. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Gildmak Honeypot, Male Halfling Monk 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)15 (+2) 4 (-3)13 (+1)
Skills Athletics -1, Nature +4
Senses Passive Perception 7
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Prosperine Clandestine, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears bulky green painted plate armor. She has moderate length black hair. Her eyes are black and beady.

Personality: Stoic and calm, she prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 3 years old her parents immigrated from the south. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Prosperine Clandestine, Female Tiefling Ranger 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)19 (+4) 6 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. White pearl (100 gp).


Social Check DCs

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