Oolah Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With bright golden hair. She has brown eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born on a small isolated farm. A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac
Flaws: Insane, Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Fistula Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a white vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. She wears her hair in dreadlocks. Her eyes are likewise violet.
Personality: Fistula is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a Sculptor, her father struggled to pay the bills. Fistula abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she wants to meet her childhood hero
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record, Poor. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 5 (-3) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Glim Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan coat over a white low-cut shirt, and a feathered hat upon his head. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Glim took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Leshanna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light tan in addition to tight pants. Her hair, while still mostly chestnut, has prominent grey streaks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make her almost putty in your hands.
History: Leshanna hails from a village terrorized by illithids. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Leshanna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leshanna. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Athletic. Flaws: Addict, Antagonistic, Selfish. Bonds: Enemies, Criminal record. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 4 (-3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Amethyst (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
