Armara Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her clothes are grease stained in places. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Armara lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and doesn't want to be a server and was forced into it by her family
Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp).
Sybil Abram, Female Human [Permalink]
Personal [hide]
Description: A 4'7" western woman, she is wearing the road beaten gear of a warrior. Her chestnut hair is cut short. She wears an eyepatch.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Sybil was born in the west. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Courier they were divorced and she won custody of their daughter. She worked as a Bather, and she later adopted a second daughter.
Motivation: Doesn't want to be a Bather and was forced into it by her family.
Ideals: Fighting, Optimist, Persistence, Athletic. Flaws: Ugly. Bonds: Family. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10 pp. 1 Masterwork Thieves’ tools.
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and black robe with the hood down. His skin is fair and his fingers are delicate and long. His hair is white and very short. His eyes are amber and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Fortune-teller, Sindri learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Sindri never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is greedy; and money/treasure
Flaws: Shy. Bonds: Immigrant, Job, In love, Rich. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp. Silver pearl (50 gp).
Dee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has shaved her head bald. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Dee enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dee took refuge in the large cave and found the beat up dagger and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Half-Orc compassion; and meet up once more with her childhood friend
Flaws: Shy, Hedonist, Racist. Bonds: Nature, Adventurer. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 600 sp.
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