Osco Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears a broad hat to cover his moderate length golden hair. His ears are large.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Osco was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted divine powers by his dying brother.
Motivation: Dragonborn compassion; and to be a barkeep again
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Guardian, Job. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 60 gp.
Seraphina Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears white leather gloves, a white jacket, and tight pants. She wears her chestnut hair up. She has a dull look in her green eyes.
Personality: Seraphina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a Healer, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seraphina took refuge in the ruined castle and found the beat up whip and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seraphina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic, Fighting. Bonds: Attractive, Poor, Nature. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 310 gp. 4 Smokesticks.
Braak Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Mentor, Debt, Job, Enemies. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Nora Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey small hat and grey clothes. She carries with her a set of shortspears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. She is very pretty but has cold, dead eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was raised in a forest tribe. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Marry her brother to traveling adventurers; and to reunite with her old friends
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 6
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
