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NPC Generator

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Advanced [show]


Anastrianna Ariessus, Female Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She wears a blue tunic with white highlights, and long pastel pants that bunch up around her shoes. Her hair is red, silky, and of moderate length. Her eyes are a pleasant brown.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a ruthless business woman, a trait she acquired from her father.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and she's in love

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Anastrianna Ariessus, Female Elf Warlock 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a simple brown robe with black stripes complete with hood. He has a hunchback. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of giants once and for all.

History: He was born on a small isolated farm. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Uraim began to lead the lost caravan. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Uraim Rakankrak, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)8 (-1) 15 (+2)10 (+0)
Skills Athletics +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Rock crystal (60 gp).


Social Check DCs


Manfred Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom.

Flaws: Antagonistic, Mundane. Bonds: Poor, Family, Slave. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Manfred Pinkerton, Male Human Barbarian 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Astaro Mute, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her purple hair is long and unkept. Her gold eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her daughter; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Terse, Disease, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Astaro Mute, Female Tiefling Commoner 2
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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