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NPC Generator

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Advanced [show]


Vola Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports white clothing, slightly heavier than average wear. Her auburn hair is heavily combed to the right. Her amber unseeing eyes seem to look past you.

Personality: She is fixated on the number 37. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Energy wise she seems alert and responsive.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She now travels the world, in search of power and loot.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Disease, Insane. Bonds: Nature, Adventurer. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Vola Marston, Female Half-Orc Commoner 3
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)4 (-3) 9 (-1)8 (-1)
Skills Arcana -1, Insight +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp. 1 Thunderstones. 1 Thunderstones. 6 Acid flasks.


Social Check DCs


Ûshgol Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His red hair is braided into rings. His thin eyebrows rest above his beady blue eyes.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Adventurer, Ûshgol learned a great deal about his father's area of expertise. Ûshgol abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 12 years.

Motivation: He's looking for his big break; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Ûshgol Marlowe, Male Half-Orc Expert 1
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 5 (-3)5 (-3) 9 (-1)5 (-3)
Skills Deception -1, Religion -1
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp. Bloodstone (30 gp).


Social Check DCs


Oriel Benson, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her scimitar. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are brown.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Oriel was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She has never given up on her dancing dream.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical, Athletic. Bonds: Poor. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Oriel Benson, Female Human Adept 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Obsidian (6 gp). 1 Banded mail.


Social Check DCs


Delebean Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Body Guard, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Criminal record, Poor, Family. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Delebean Gummen, Male Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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