Flask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with white highlights, and long black pants that bunch up around her shoes. Her fur is greying and her face has many wrinkles. Her amber unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born into a rich family. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She loathes her own lifestyle; and to prove her worth to the world
Ideals: Optimist. Flaws: Disease, Impulsive, Depressed. Bonds: Rich, Adventurer. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Windy In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear brown tank tops with violet skirt. Her brown fur is kept up in a ponytail inside a small hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: Her tongue was cut out and she uses sign language. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She comes from a rich northern family. A freak accident while working with her Engraver father left her crippled. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she uses money and sex appeal to get what she needs
Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Damakos Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. He is bristling with hidden weapons, mostly rapiers and longswords. He wears his red hair down. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family He has had some formal painting training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Criminal record, Family, Job. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 6
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 3 (-4) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged -2 / 1d4-4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Flaws: Selfish. Bonds: Attractive, Job, Nature, Adventurer, Enemies. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 4 (-3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. 4 Holy water.
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