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NPC Generator

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Advanced [show]


Smoking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his orange fur up. This copper eyed westerner is not easily forgotten.

Personality: This man loves singing and to teach people singing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Smoking Grass, Male Tabaxi Wizard 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Carlin studied abroad. Her childhood dream was to be a Mercenary, but she was a colossal failure. She became a Tanner soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Carlin Ironhide, Female Gnome Warlock 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 13 (+1)8 (-1)
Skills Athletics +1, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Cora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of her god around her neck, and a shield on her belt. Her hair is blonde and very short. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Assassin

Voice: German accent

Attributes [hide]

Cora Fastfoot, Female Halfling Sorcerer 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)8 (-1) 5 (-3)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nákra Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His black hair is singed and shortened. His eyes are brown and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a wizard, Nákra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Guardian, Mentor. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Nákra Graeme, Male Half-Orc Paladin 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)5 (-3) 7 (-2)6 (-2)
Skills Arcana -1, Persuasion +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs

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