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NPC Generator

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Advanced [show]


Wella Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and is generally shirtless and showing off her tattooed chest. Her chestnut hair is long and unkept. Her green eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. She enjoys reading and quiet.

History: She was born to a criminal king-pin and mafia family Wella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Wella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now travels the world, in search of power and loot.

Motivation: She is currently in port desperately looking for someone to get her out; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Criminal record, Adventurer, Slave. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Wella Deephollow, Female Halfling Ranger 2
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 260 gp.


Social Check DCs


Gilbert Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow wide-brimmed hat and yellow clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and gray eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mercenary business at a young age. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and sabotage a competitor

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Feeny, Male Half-Elf Bard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1300 sp.


Social Check DCs


Naal Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is long and unkept. His green eyes have a joyful gleam in them most of the time.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Flaws: Ugly, Racist, Forgetful, Disease. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Naal Aloro, Male Half-Elf Adept 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 12 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this man is generally well dressed albeit a few years behind the times. His gray fur is smooth and relatively long. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves poetry and to teach people poetry more than just about anything. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Sellsword, Dagger learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Artistic. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Dagger In Woods, Male Tabaxi Barbarian 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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