Lewis Altham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He keeps his chestnut hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 8 years old his parents immigrated from the east. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. He struck the Interpreter job and began his own company from there.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Justice. Flaws: Disease, Depressed. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2 Thunderstones.
Uthemar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has a very tight haircut. He has a dull look in his violet eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the south, but his parents moved at a very young age to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats.
Flaws: Shy. Bonds: Enemies, Immigrant, Criminal record. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 2 (-4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 20 gp. Star rose quartz (20 gp). 5 Acid flasks.
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a robe, a symbol of the sun god around her neck, and a sickle on her belt. Her skin is also unnaturally pale. Her silver hair is singed and shortened. Her eyes are hazel and catlike.
Personality: Overbrimming with self-confidence, Gurdis isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised in a island tribe. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
Possessions: 500 sp. Red garnet (150 gp). 1 Masterwork Uncommon Weapon.
Carrie Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His blue eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Carrie was born the youngest of three triplets. He was an apprentice working in his father's forge. He has achieved small success as a Junk Dealer.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
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