Beast Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she sports pastel clothing, slightly heavier than average wear. Her black fur has been sun bleached extensively. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a criminal king-pin and mafia family Beast was born on a far eastern plains where she grew up under the tutelage of her father, an expert Barkeep. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She would like to get married and retire; and a rival would like her out of the picture
Ideals: Passionate. Bonds: Job, Criminal record, Immigrant, Has a crush. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Tana Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a blue armored body suit, with a simple yellow line shooting up and back down. Her long red hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to her, and she is able to talk to them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying sister.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 3 Antitoxin.
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Doctor, but he got bored and became a Shoemaker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Flaws: Forgetful. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
Duvamil Reese, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. Her green eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with her god.
History: Gifted from a young age, Duvamil studied abroad. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by drow. Duvamil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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