Alice Bradley, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. She wears her blonde hair down. She is very pretty but has cold, dead eyes.
Personality: She has always had a great fascination with Dragonborn culture. She is a bit of a xeno-phobe, disliking non-Humans.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with vampirism at a very young age, Alice has worked very hard to control her curse. During her travels, Alice and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alice discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Alice fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and dragonborn compassion
Flaws: Racist, Disease. Bonds: Adventurer, Attractive, Slave. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Tourmaline (70 gp).
Anthony Addington, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and likes to wear ponchos typically of a light brown in addition to tight pants. His left leg appears badly burned and disfigured. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a brown hat with a pastel feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Locksmith business at a young age. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 4 years.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and wants to open a new tavern
Ideals: Impeccable, Gifted. Bonds: Has a crush, Job, Adventurer. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. Star rose quartz (40 gp). 1 Masterwork Common Ranged Weapon.
Tree Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is gray and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will rave to anyone who will listen. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
Arara Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tan vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her tied-back hair is brown. Her hazel eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Arara took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and money/treasure
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
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